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Berb (Back to Home)

A master of forces beyond this world's comprehension, Berb bends reality itself to disorient and open up his opponent.

Berb possesses a wide range of tools for repositioning himself and his opponent. Placing Rift Points across the stage using his Time Rift or Time Fault allows Berb to teleport himself back to any of these points using Chrono Shift. With well placement of these Points, Berb can instead use Distortion to keep the opponent in the air or to set up a reset with great mix-up potential. Expert use of these Points is key to mastering Berb's power.

However, Berb is not only limited to his teleportation abilities. With access to his full-screen hitting super Chrono Stasis, Berb can freeze time itself, allowing him to lock down the opponent and deliver devastating follow-ups. If Berb is feeling more extravagant, he can instead use Accent Acceleration to speed up the rate of the match and every mechanic timer for him and his opponent—forcing them to play at his tempo.

Berb remains a nightmare for any match-up, as his grasp over the field forces opponents to respect his every move. A well-played Berb is unpredictable and oppressive, but poor execution can leave him more vulnerable than most. Having strong fundamentals and execution is key to unleashing his full potential.

Berb

Berb Portrait Berb Alternate Costume Portrait
TypeFreaky
Health525
Movement Speed0.9x
Unique MovementRifts in Time
Stage-
Reversals2141236P

Mechanics

Rifts in Time

Berb can use specific attacks (such as 214P or 2141236P) to create Rift Points which last until consumed or destroyed. Berb can use these Rift Points to teleport himself using 214K or to juggle the opponent by teleporting them with 236S. If Berb tries to create a Rift Point when three are already active, or if he is hit while a Rift is active, the oldest Rift Point will be destroyed.

Time Machine

With his supers Chrono Stasis and Accent Acceleration (and even his taunt to a degree), Berb can manipulate time to lock down or pressure the opponent. Combined with his incredible agility and his full-screen super, his time manipulation makes for a truly unique and threatening ability.

Command Normals

Taunt

Taunt
Taunt Sprite Would you look at the time!
Damage Guard Startup Active Recovery On Block Invuln
-
Advances the in-game timer by 3 seconds. The duration and the recovery of this taunt are also affected by the time alterations caused by Accent Acceleration.

Special Attacks

Time Rift (Air OK)

214P
Time Rift Sprite
Time Rift Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
214P -
j.214P -
Berb summons a new Rift Point at his current position. Setting these points in strategic locations is key to maximizing his potential, as they can serve as both rewarding offensive tools and reliable escape routes. Up to three teleport points can be placed at a time. If a fourth point is created, the oldest point will disappear to make room for the new one.

Chrono Shift (Air OK)

214K
Chrono Shift Sprite
Chrono Shift Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
214K - (-) [-]
Berb teleports to the most recent Rift Point. If K is pressed again during the animation, Berb will instead move to the next point in line. This can be repeated an additional time to move to the oldest point. Choosing a different point to teleport to can help trip up opponents who are trying to predict Berb's movement, creating easy openings for counterattacks.
  • Data in parenthesis represents the frame advantage when using the second Rift Point.
  • Data in brackets represents the frame advantage when using the third Rift Point.

Distortion

236S
Distortion Sprite
Distortion Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - (-) [-] -
Berb attacks the opponent, creating a distortion in space-time that teleports them to the most recent Rift Point. Like 214K, pressing S teleports the opponent to the next available point, or again for the oldest point. This move is a great way to extend combos or to reposition opponents into more unfavorable situations.
  • Forces the opponent into airborne state regardless of how close to the ground the Rift Point is.
  • Data in parenthesis represents the frame advantage when using the second Rift Point.
  • Data in brackets represents the frame advantage when using the third Rift Point.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike Launch - - - -

Clockwork

214S
Clockwork Sprite Clockwork Sprite 2 GONG!
Clockwork Hitbox Clockwork Hitbox 2
Damage Guard Startup Active Recovery On Block Invuln
- High - - - +
A slow, yet highly rewarding overhead attack.

Gears pop out of Berb's robotic arm as he performs a large downward swing that hits overhead. Plays a large gong sound on hit, sending the opponent into stagger, or Guard Crush on block.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike Stagger,
Guard Crush
- - - -

Tempo Synchronization

236H
Tempo Synchronization Sprite
Tempo Synchronization Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Berb sends a version of him from an alternate timeline to assist in attacking the opponent, launching them into the air on hit. The startup and travel speed of Berb's alternate self are also affected by the time alterations caused by Accent Acceleration.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Projectile Launch,
NoReflect
- - - -

Supers

Chrono Stasis

632146K with 50% meter
Chrono Stasis Sprite 「ザワールド!」
Chrono Stasis Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All (Block only) + 120 - -
A powerful move that freezes time, locking the opponent in place. Although it has slow startup, it hits anywhere on the screen and cannot be evaded using invulnerability frames. The timestop effect lasts for 2 seconds (or 120 frames). If blocked, the effect will not trigger and Berb will be left vulnerable.
  • After the timestop ends, the opponent is launched with the momentum of the last attack that hit them. If they were not hit, they will simply fall to the ground or automatically recover
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike* NoParry - 0 -
  • The strike hitbox ignores the invincibility property of the opponent's hurtbox. If the opponent has no hurtbox for their invulnerable move, the pushbox will be targeted instead.

Accent Acceleration

214214H with 50% meter
Accent Acceleration Sprite
Accent Acceleration Hitbox
Damage Guard Startup Active Recovery On Block Invuln
+ -
The most unique super in the entire game; a pseudo-Scramble Cancel that increases the rate of which the in-game timer and mechanic timers advance by 15%. This move can speed up meter gain, cooldowns, and more for both Berb and his opponent.
  • If Accent Acceleration is used 3 times in a single match, the opponent becomes a much older version of themselves (in appearance only).

Time Fault

2141236P with 50% meter
Time Fault Sprite
Time Fault Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All + - - - Full,
Pass-through
Berb leaps backwards before suddenly appearing a far distance forwards. When hitting the opponent, a Rift Point is created in their place, replacing the oldest point if 3 are already active. With invincibility on startup and cross-up properties, this is easily Berb's safest option for creating Rift Points.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -