Silly Willy Scramble Wiki

Tomo (Back to Home)

Wielding a glaive and tome, Tomo is a master of the midrange who uses his resources to control the ebb and flow of battle.

Tomo is entirely defined by his unique resource, Mana. Tomo uses a portion of his Mana to cast any of his special moves (including 6S). If a move costs more Mana than he currently has, it will not trigger and instead will whiff. If his Mana is depleted, he will enter Exhaustion—a debilitating state that leaves him highly vulnerable to massive damage.

Once he is at a safe range, Tomo can use his specials to expertly control the midrange, forcing the opponent to think twice about their approach. With the right momentum, he can easily keep up a solid web of denial; once his opponent is caught, Tomo is free to close in for a full combo combined with the choice of okizeme or resource recovery. When he has Mana Crimen and 50% meter on his side, Tomo can skip this choice altogether and opt for a much longer and more effective pressure sequence which at worst leaves him at neutral odds with the opponent.

Tomo's kit gives him the freedom to decide how the game unfolds, provided he has the resources to do so. In the right hands, Tomo is a highly versatile and cerebral fighter who rewards patience, precision, and execution.

Tomo

Tomo Portrait Tomo Alternate Costume Portrait
Kareru Crevan
TypeMagic
Health575
Movement Speed0.85x
Unique Movement-
StageThe Library
Reversals2141236H

Mechanics

Trinity

Whenever Tomo performs a special move (with the exception of Renovare), he uses his Mana to command his partner Trinity to attack the opponent. Trinity can act semi-independently of Tomo, allowing him to move freely and act while his partner is busy. After Trinity attacks an opponent, he stays in place for a short duration, allowing Tomo to command another attack from further distances.

If Tomo blocks an opponent's attack while Trinity is summoned, Trinity will move to Tomo's side and block alongside him, increasing the pushback on block and negating any chip damage. However, if Tomo or Trinity are hit, Trinity will cancel his current action and disappear, requiring Tomo to regain distance and summon him again.
Trinity

Trinity

Mana

Mana is a resource that Tomo depends on to perform his specials. Whenever Trinity is interrupted by an attack, Tomo loses Mana proportionate to the damage dealt. He cannot use moves that cost more mana than he has, requiring him to always stay on top of his resources. If he is to lose all of his Mana, he enters Exhaustion.
Mana Meters

Mana meter when full (left), compared to Mana meter when in Exhaustion (right)

Exhaustion

When Tomo's Mana is fully depleted, any action he is currently performing is canceled as he steps back to catch his breath, automatically entering the Exhaustion state. During this state, Tomo is left helpless and vulnerable, as he takes double damage when hit, and cannot summon his partner to cover his weak spots. Additionally, he cannot recover mana through Renovare or Mana Crimen, instead being forced to wait for his resource to slowly auto-regenerate.

Normals

5S

5S
5S Sprite
5S Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Tomo creates a horizontal slash of air that covers a large area directly in front of him.

5S~S

5S~S
5S~S Sprite
5S~S Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Follow-up from 5S. Creates a secondary slash of air from the edge of the previous slash, vaccuuming the opponent towards Tomo.

6S

6S with 5% Mana
6S Sprite "Magia Wall"
6S Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Tomo uses his tome to summon a large wall of magic covering a wide area in front of him.

This move serves as both a good spacing tool and an even better anti-zoning tool, reflecting any incoming projectiles back from whence they came. Being a command normal, this move can be canceled into any of Tomo's powerful special moves or supers. Additionally, this move can be canceled into itself on hit for easy extra damage in the corner.

Overall, its low Mana cost and wide array of follow-up options being available both on block and on hit solidifies this move as a reliable option as a non-committal 'get-off-me' tool whenever Tomo is low on Mana or needs to escape a less than favorable position.

Special Attacks

Trinity: Apprehendere

236P with 20% Mana
Trinity: Apprehendere Sprite
Trinity: Apprehendere Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- Throw - - -
Attributes Properties Proration Counter Type Chip Ratio On Hit
Grab Wall Bounce - - -

Trinity: Lapso

236K with 10% Mana
Trinity: Lapso Sprite
Trinity: Lapso Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- Low - - - - Trinity: 1-hit Armor
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - KD+

Trinity: Scalpo

236S with 5% Mana
Trinity: Scalpo Sprite Trinity: Scalpo Sprite 2
Trinity: Scalpo Hitbox Trinity: Scalpo Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
236S - All - - - -
236S~S - All - - - -
  • Follow-up costs 5% extra mana to perform
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
236S Strike - - -
236S~S Strike - - KD+

Trinity: Crepitus

214P with 10% Mana
Trinity: Crepitus Sprite
Trinity: Crepitus Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Projectile Guard Crush - - -

Trinity: Ruina (Hold OK)

214H with 15% Mana
Trinity: Ruina Sprite
Trinity: Ruina Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- High - - - -
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike Guard Crush,
Ground Bounce,
Launch
- - -

Renovare (Hold OK)

22P/K
Renovare Sprite
Renovare Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
22P - - -
22K - - -
Tomo stands in place and recovers his Mana gauge.
  • P Renovare recovers mana with no cost, but at a slow speed. Is very easily counterhit, so Tomo should be very careful when using it. This version is almost always overshadowed by 22K unless Tomo has secured a safe position to use it in, such as after sucessfully landing a Trinity: Apprehendere.
  • K Renovare recovers mana quickly at the cost of meter. This version is much safer to use in neutral, but is still requires a similar caution to its P counterpart, as Tomo will gradually lose more meter over time.

Supers

Trinity Overdrive: Libertas

2141236H with 50% meter
Trinity Overdrive: Libertas Sprite
Trinity Overdrive: Libertas Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - - Full

Mana Crimen

214214K/P with 50% meter
Mana Crimen Sprite
Mana Crimen Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
214214K - -
214214P - - -
Tomo quickly activates his reserve of Mana to refill his resources.
  • In K Mana Crimen, Tomo instantly refills his Mana gauge to full, letting him reset his offense on a whim.
  • In P Mana Crimen, Tomo's Mana reserve will slowly refill his gauge over time, eventually rewarding more Mana than the K version.