Silly Willy Scramble Wiki

Dani (Back to Home)

Dani wields both a pistol and a knife at separate times.

Dani

Dani Portrait Dani Alternate Costume Portrait
TypeBnnuy
Health-
Movement Speed1x
Unique MovementMovement Control
Stage-
Reversalsex.623S

Mechanics

Exhilaration

Dani starts the round with 0% Exhilaration Meter. The Exhilaration Meter can be filled by dealing damage to the opponent. Exhilaration is a state that greatly enhances Dani's movement speed, damage output, and changes her moveset—making her no longer reliant on her limited resource, Ammo. Exhilaration is entered automatically when the Exhilaration Meter maxes out, or manually by using Ace. While in Exhilaration, the Exhilaration Meter decreases over time. If the meter reaches 0% without Dani exiting Exhilaration manually using Ace, she will instead be forced out of Exhilaration and into a brief vulnerable period of recovery.
Exhilaration Meters

Exhilaration Meter when in normal mode (left), compared to Exhilaration mode (right)

Ammo

Dani's normal state gives her great tools to open up the opponent, but not without its limitations. Dani is limited to only 8 bullets of Ammo, which are consumed by using certain special moves. Once out of ammo, Dani is unable to use these special moves until she enters Exhilaration, which fully restocks her ammo on exit.
Ammo Gauge

Ammo Gauge showing 5 out of 8 bullets remaining

Special Attacks

Ace

63214P
Ace Sprite
Ace Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- -
Allows Dani to swap manually to or from Exhilaration if she has enough. Dani is in counterhit state for the entire duration of this move, so use carefully—preferably during hard knockdown situations or where the opponent is a far enough distance away.
  • Will not enter Exhilaration if Scramble Cancelled before the last startup frame

Ricochet

nm.214S/H with 1 bullet
Ricochet Sprite
Ricochet Hitbox Ricochet Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
nm.214S - All→High - - - -
nm.214H - All→Low - - - -
Dani fires one bullet aimed at either the ceiling or the floor. Both versions track to the opponent's position after ricocheting.
  • S version ricochets off the ceiling and hits the opponent high.
  • H version ricochets off the floor and hits the opponent low, although at a much slower speed.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
nm.214S Projectile -, - - -, - -
nm.214H Projectile -, - - -, - -

Movement Control

nm.236K
Movement Control Sprite Movement Control Sprite 2
Movement Control Hitbox Movement Control Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
nm.214K - Pass-through,
Low Profile
nm.214K~K - Low - - - -
Dani rolls along the ground without a hitbox, able to cross up opponents. Pressing K again instantly stops movement, but provides a hitbox that hits low. Move is also good for low profiling.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
nm.214K~K Strike - - - -

Trigger Happy (Hold OK)

nm.236S with up to 3 bullets
Trigger Happy Sprite
Trigger Happy Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
nm.236S - All - - - -
nm.236{S} - All -, {-} - - -
nm.236[S] - All -, {-}, [-] - - -
Dani fires up to three bullets in a row. A fairly weak move on its one, but when fully held can be used to juggle the opponent in combos. First shot is aimed horizontally, the second shot at a slightly diagonal angle, and the final shot is aimed much higher up.
  • Third shot launches the opponent upwards
  • Dani will whiff during this move if she runs out of ammo
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
nm.236S Projectile - - - -
nm.236{S} Projectile - - - -
nm.236[S] Projectile Launch - - - -

Cross Fire

ex.236S/H during Exhilaration
Cross Fire Sprite Cross Fire Sprite 2
Cross Fire Hitbox Cross Fire Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
ex.236S - Mid->High - - - - Above Waist,
Low Profile
ex.236H - Mid->Low - - - - Low Profile
Dani charges towards the opponent before diving into the opponent with an attack that hits either high or low, depending on which button is pressed.
  • In the S version, Dani leaps into the air and dives downwards, hitting the opponent high and causing ground bounce on hit.
  • In the H version, Dani dives downwards onto the ground with a low profile, then launching the opponent upwards with a rising low attack.
  • Both versions can still hit the opponent before the dive attack if they are close enough
  • Without the initial hit, the effective startup of the move is ??F
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
ex.236S Strike Ground Bounce - - - -
ex.236H Strike - - - -

Backstab

ex.236P during Exhilaration
Backstab Sprite Backstab Sprite 2 Don't get too greedy
Backstab Hitbox
Damage Guard Startup Active Recovery On Block Invuln
-, - Throw - - -
Dani grabs the opponent, strikes through them, and then stabs them in the back. She then throws the opponent into the air, allowing her to follow up with a combo.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Grab - -

Bait

ex.623S during Exhilaration
Bait Sprite
Bait Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - - Full
A standard rising invincible reversal. Dani performs a large slash in the air. This is Dani's only invincible move and is only available during Exhilaration. While seemingly not a very useful move on paper, this serves some niche utility as it helps Dani quickly steal back her turn in Exhilaration if she is to lose her momentum.
  • Dani is in counterhit state for the entire duration of this move
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Bunnyhop

ex.214K during Exhilaration
Bunnyhop Sprite
Bunnyhop Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Dani performs a leaping slash in front of her. During this move's recovery, it can be cancelled into other specials or supers to transfer horizontal momentum, or into itself for an additional boost. The cancel window is very narrow, requiring precise timing to properly execute.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Supers

Clutch

632146S with 50% meter
Clutch Sprite
Clutch Hitbox
Damage Guard Startup Active Recovery On Block Invuln
-, -xN All - - - -
Dani rushes forwards, knife in hand, to attack the opponent regardless of what mode she's in. Once it lands, she continues to attack depending on the amount of remaining Exhilaration Meter.
  • Additional attacks:
  • ??% to ??% Exhilaration: ???
  • ??% to ??% Exhilaration: ???
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Trickshot

nm.632146H with 50% meter
Trickshot Sprite
Trickshot Hitbox
Damage Guard Startup Active Recovery On Block Invuln
-xN All - - - - Airborne
Dani jumps into the air and lays sights upon the opponent. She uses up all of her remaining bullets to fire a barrage of hitscan shots that track to the opponent's location. Once she reaches the ground, she immediately enters Exhilaration. Because of the automatic activation, it is advised to only use this super when Dani has enough Exhilaration stored up to make it worthwhile.
  • Will not enter Exhilaration if Scramble Cancelled before the last startup frame, although very expensive and not recommended.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike NoParry - - - -

Anchor

ex.632146H during Exhilaration, with 50% meter
Anchor Sprite
Anchor Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Dani throws a knife which travels across the entire screen. On hit, the opponent is locked into stun, as Dani dashes towards the opponent, slicing through them with ease.
  • Knife becomes an independent projectile when Scramble Cancelled.
Version Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Knife Projectile 3 NoReflect - - - Stagger
Follow-up Strike - - - -