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failEs (Back to Home)

Fail wields a trident and uses his momentum to speed around the stage. Using Riptide, Channeling, and Loyalty, Fail is able to quickly get wherever he wishes. The ability to take advantage of his momentum is crucial to mastering this character.

failEs

failEs Portrait failEs Alternate Costume Portrait
TypeGooner
Health420
Movement Speed1.269x
Unique MovementLoyalty
StageCreative Server Lava Pit
Reversals623H,
632146H

Special Attacks

Riptide

[4]6S/[2]8H
Riptide Sprite Riptide Sprite 2 Riptide Sprite 3 Riptide Sprite 4
Riptide Hitbox [4]6S versionRiptide Hitbox 2 [2]8H versionRiptide Hitbox 3 K cancel
Version Damage Guard Startup Active Recovery On Block Invuln
[4]6S - All - - - -
[2]8H - All->High - - - -
P -
K -
Fail throws his trident and hops on, traveling until he hits the opponent or the edge of the screen. At any point during Riptide, he can choose to press P or K to exit early and enter recovery. [4]6S sends Fail horizontally, while [2]8H sends him upwards at a steep angle.
  • P cancel stops the attack immediately and sends him into a short recovery period.
  • K cancel will cause Fail to jump upwards out of the attack, giving him a strong mixup opportunity.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
[4]6S Strike - - - -
[2]8H Strike - - - -

Channeling (Air OK)

236S
Channeling Sprite Channeling Sprite 2
Channeling Hitbox Channeling Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
236S - High - - - -
j.236S - High - Landing Landing -
Fail, preserving his existing momentum, jumps into the air and charges his opponent with electricity. After hovering in the air, he quickly comes down for a high hitting dive attack. If he is already in the air, he will immediately begin charging from where he started.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Impaling

236K
Impaling Sprite Impaling Sprite 2
Impaling Hitbox Impaling Hitbox 2
Damage Guard Startup Active Recovery On Block Invuln
- Low,Low - - - - Low Profile
Fail slides along the floor until he hits the opponent or a set distance, before performing a powerful strike with his trident. Has a great low-profile and hits the opponent low for both slide and strike. The strike also reaches much higher and launches the opponent upwards a good distance.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Loyalty (Air OK)

214P/K
Loyalty Sprite Loyalty Sprite 2
Loyalty Hitbox Loyalty Hitbox 2 Loyalty Hitbox 3
Version Damage Guard Startup Active Recovery On Block Invuln
214P - All - - - -
214K - All - - - -
214P~P -
214K~K -
Fail throws his trident at a specified angle. If he presses the corresponding button again during the throw, Fail moves to the trident's position. Additionally, if he is moving towards the trident, he can cancel the rest of the attack into another special, including the recovery.
  • P Loyalty throws the trident straight forwards.
  • K Loyalty throws trident upwards diagonally, or if in the air, downwards diagonally.
Version Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
214P/K Projectile - - - - -
The follow-up cannot be executed if the trident is reflected before input.

Mending (Air OK)

623H
Mending Sprite
Mending Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
623H - All - - - - Full
j.623H - All - - - - Full
An invincible rising reversal. Fail rises into the air as he spins his trident around him, preserving existing momentum. Launches the opponent upwards and gains a special cancel on hit.
  • Fail is in counterhit state for the entire duration of the move.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Supers

Trident Tornado

632146S with 50% meter
Trident Tornado Sprite
Trident Tornado Hitbox Trident Tornado Hitbox 2
Damage Guard Startup Active Recovery On Block Invuln
-xN All - - - -
Fail summons 3 tridents that follow him around. The tridents fly towards the opponent one at a time, with small delays between each launch, giving him safe pressure strings or excellent corner carry. On hit, the opponent is launched upwards, and on block, the opponent is sent into Guard Crush. In exchange, Fail is in counterhit state for the entire duration of the move, and the tridents immediately disappear when countered.
Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Projectile 3 Launch,
Guard Crush
- - - -

failEs Friday

632146H with 50% meter
failEs Friday Sprite failEs Friday Sprite 2 failEs Friday Sprite 3
failEs Friday Hitbox failEs Friday Hitbox 2 failEs Friday Hitbox 3
Version Damage Guard Startup Active Recovery On Block Invuln
632146H - All - - - - Full
Dive - - - - -
An invincible rising reversal. Fail instantly flies offscreen. If the first hit makes contact with the opponent, he comes back down for a finisher. However, if blocked or whiffed, Fail falls down, unable to move and in a guaranteed counterhit state.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -