Silly Willy Scramble Wiki

Max (Back to Home)

Running entirely off of coffee, Max is a patient character, taking great advantage of opponents who may be asleep at the wheel.

Max's premier mechanic is their Caffeine Gauge, giving them access to enhanced versions of their special moves. While the Caffeine Gauge serves as a powerful tool for Max, it doesn't come for free. Max must use 22K to recharge their levels, often having to give up powerful okizeme to keep their momentum going.

Once fueled up, Max's combo game becomes much more potent and versatile, scoring massive corner carry off of small hits. With a great overhead in en.214H and the threat of 623H's range and launch, Max has plenty of opportunities to open up the opponent and take them wherever they please.

Without Caffeine on their side, Max's moves are still nothing to scoff about—they still serve good utility when used correctly. Most of their moves still allow them ample time to route into a knockdown and recharge their gauge. In exchange for their great offense, Max lacks a meterless reversal, making it more difficult to escape pressure. Max will need to play passively until they can find a moment to strike.

Max excels at keeping their opponent exactly where they want when they have Caffeine on their side, greatly rewarding those who can keep up with their resource management.

Max

Max Portrait Max Alternate Costume Portrait
TypeSleepy
Health500
Movement Speed1x
Unique Movement-
StageFloating Island
Reversals632146P

Mechanics

Caffeine Gauge

Max uses their Caffeine Gauge to perform enhanced versions of their special moves. Max starts the round with 0 out of 3 Caffeine bars, and one is consumed every time a special move is performed. Max's moves when enhanced are significantly more powerful, deal more damage, and have more launch power, allowing for more combo potential when managed correctly.
Caffeine Gauge

Max's Caffeine Gauge when full

While Max is limited to having 3 Caffeine when recharging with Energizzze, they can still acquire more if they collect Goopert's Coffee Cups . There is no limit to the amount of Caffeine Max can acquire with this method, but collecting such a large amount won't be feasible outside of Training Mode.

Command Normals

Taunt

Taunt
Taunt Sprite Taunt Sprite 2 Taunt Sprite 3
Taunt Hitbox Taunt Hitbox 2 Taunt Hitbox 3
Version Damage Guard Startup Active Recovery On Block Invuln
.jpeg
Lunar Party
Yeet by Lil Cashew
Max performs one out of the three possible taunts:
  • Max morphs into an unmoving .jpeg of a random cat
  • Max performs the Lunar Party fortnite emote with a badly-recreated version of the audio
  • Max hits the Yeet by Lil Cashew pose

6H

6H
6H Sprite
6H Hitbox
Damage Guard Startup Active Recovery On Block Invuln
-xN All - - - -
Max holds out an angry cat that scratches the opponent. A pretty weak move when performed raw, but a great option for keeping an opponent in the air for combo extensions.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

3K

3K
3K Sprite
3K Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - -
Max covers themselves in a blanket, sending the opponent away into a tumble. Has a very small wall bounce when used in the corner.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike Tumble,
Wall Bounce
- - - -

Special Attacks

Stirprise (Hold OK)

214K
Stirprise Sprite Stirprise Sprite 2
Stirprise Hitbox Stirprise Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
214K - [-] All - - [-] - - [-]
214{K} - [-] All - - [-] - - [-]
214[K] - [-] All - - [-] - - [-]
Max starts stirring up a cup of coffee. At the end of the move, Max spills its contents on the opponent. The size, damage, and launch of the splash depends on how long the input was held.
  • On grounded hit, the opponent is sent into stagger. On airborne hit, the opponent stays suspended in the air for a short time. Fully charged version launches the opponent regardless if they are grounded or airborne.
  • The enhanced version of this move has more hits. Data in brackets represents the impact of extra hits when enhanced.
Version Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
214K Projectile - - - - - [-]
214{K} Projectile - - - - - [-]
214[K] Projectile - - - - - [-]

Energizzze

22K
Energizzze Sprite
Energizzze Hitbox
Damage Guard Startup Active Recovery On Block Invuln
-
Max takes a sip of coffee which refills their caffeine gauge. Also heals Max for a small amount (not enough to make a significant difference).
  • Cannot be enhanced
  • If interrupted, the amount of caffeine regenerated will be equal to the duration of the move. For example, if the move was interrupted 50% of the way through, Max will only regenerate 1 Caffeine (one third of the full amount).

Raining Dogs and Dogs

214P
Raining Dogs and Dogs Sprite Raining Dogs and Dogs Sprite 2 Raining Dogs and Dogs Sprite 3 Raining Dogs and Dogs Sprite 4
Raining Dogs and Dogs Hitbox Raining Dogs and Dogs Hitbox 2 Raining Dogs and Dogs Hitbox 3 Raining Dogs and Dogs Hitbox 4
Version Damage Guard Startup Active Recovery On Block Invuln
214P -, - All - - - -
en.214P -, - All - - - -
Max pours a bottle water on themselves and shakes it off like a Freakinge dog.
  • In the enhanced version, Max pours an entire bucket of water on themselves, creating a much larger splash and dealing more damage after shaking it off.
Version Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
214P Projectile - - - - -
en.214P Projectile - - - - -

Trigger Discipline

236S
Trigger Discipline Sprite Trigger Discipline Sprite 2
Trigger Discipline Hitbox Trigger Discipline Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
236S - All - - - -
en.236S - All (Guard Crush) - - - -
Max pulls out a Deagle and physically hits the opponent with it.
  • In the enhanced version, Max pulls out an AWP with much more enthusiasm, delivering a more powerful impact. Causes hard knockdown on hit, and Guard Crush on block.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - - [-]
  • Data in brackets represents the frame advantage of the enhanced version.

Anvil Mantle

214H
Anvil Mantle Sprite Anvil Mantle Sprite 2
Anvil Mantle Hitbox Anvil Mantle Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
214H - High - - - -
en.214H - High - - - -
Max conjures up a minecraft anvil above the opponent's head and hurls it down at them. Hits overhead.
  • In the enhanced version, the anvil gains a large amount of ground bounce, allowing Max to start a large combo or continue the current one.
Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Projectile - - - - - [-]
  • Data in brackets represents the frame advantage of the enhanced version.

Sweater Weather (Air OK)

623H
Sweater Weather Sprite You look a little cold, try wearing this!Sweater Weather Sprite 2 Sweater Weather Sprite 3
Sweater Weather Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
623H - Throw - - -
en.623H - Throw - - -
Max pulls out a sweater and wraps the opponent up before lighting it on fire.
  • The enhanced version of this move has significantly increased reach and launch power.
  • Grants hard knockdown on hit.
  • Can grab opponents during hitstun.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Grab - - - HKD+ [HKD+]
  • Data in brackets represents the frame advantage of the enhanced version.

Supers

Maxsmash

632146P with 50% meter
Maxsmash Sprite Maxsmash Sprite 2 Maxsmash Sprite 3
Maxsmash Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All - - - - Full
Max prepares a large punch. On contact with the opponent, their fist moves towards the screen and smashes the camera. This shakes the whole window and reverses the opponent’s inputs for a short duration. Invincible on startup.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Lens Flare

236236K with 50% meter
Lens Flare Sprite Lens Flare Sprite 2
Lens Flare Hitbox Size comparison for levels 0-2Lens Flare Hitbox 2 Level 3
Version Damage Guard Startup Active Recovery On Block Invuln
236236K Lv.0 -xN All - - - - Airborne
236236K Lv.1 -xN All - - - - Airborne
236236K Lv.2 -xN All - - - - Airborne
236236K Lv.3 -xN All - - - - Airborne
Max jumps really high into the air and takes off their glasses, reflecting the sun through their lenses to create a powerful beam of light that incinerates the opponent. When used with Caffeine available, the super deals more damage and has a larger beam. At level 3, the super will summon two beams of light, making it near unavoidable.
  • If Max is to somehow have more than 3 Caffeine, the super will only consume the 3 necessary and play as if it was Level 3.
Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Projectile 3 NoReflect - - - -