In Cursor State, a Wii pointer tracks to the opponent at all times. The opponent can be placed in Cursor State by
landing wii aim or by using let's go gambling !!!. This state lasts for a set
amount of time or until Goopert is hit. All items that perform attacks such as Funny Fork,
Blue Bird, and Fishing Rod will home into the opponent's current position.
Additionally, when drawing an item with behold!, Goopert can influence the direction of the falling item
using 6 or 4 to pull the item forwards or backwards respectively.
Goopert jumps backwards quickly and attacks the opponent with his body. When K is pressed again, Goopert jumps
forwards, moving past his original position. If the opponent or Goopert makes contact with the wall at any point, they
will wallbounce.
Version
Attributes
Properties
Proration
Counter Type
Chip Ratio
On Hit
214K
Strike
Wall Bounce*
-
-
-
-
214K~K
Strike
Wall Bounce*
-
-
-
-
The wallbounce Goopert experiences from this move is unique as he can still perform actions during the bounce.
Goopert pulls an item from the abyss and holds it above his head. After a brief period, the item is thrown into the
middle of the screen. Certain items are activated immediately upon drawing, others require someone to pick them up
before they can be used. Thrown items are launched in a huge upward arc, landing about a half-screen's length
in front of Goopert.
If P is held during the pause, the item will instead be discarded. The only exception is
Broken Clock, which cannot be discarded.
During Cursor State, the item will be attached to the opponent's current position.
Goopert cloaks himself in fire before jumping and letting out a massive burst of flame.
The S version of lava snake is an invincible rising reversal. Goopert is in counterhit state for the
entirety of this version.
The H version of lava snake lacks invulnerability, but is much more powerful when used as a combo tool.
Its launch is greatly increased and deals a large amount of damage. Additionally, when hit at point-blank range,
this move deals even larger amounts of damage with more launch.
Data in brackets represents damage when hit at point-blank range.
Goopert is able to summon a wide variety of items at any point. These items can be created using behold!
or item waterfall !!!. The pool of items that can be summoned are in random order, but the next
three will always be displayed on the HUD, giving Goopert or the opponent a chance to strategize their next moves. Some
items are activated immediately upon drawing, some are activated once they land, and others require someone to pick them
up before they can be used. Items that are thrown on the ground stay there until they are used.
When Goopert grabs this item, his 5P is replaced with a hitscan bullet shot aimed directly at the opponent.
Goopert is given a limited amount of ammo, and must fire a minimum of three bullets per use. Goopert can continue
fire by holding down P either until the button is released or the gun is out of ammo. Goopert is free to
move around while shooting. If picked up by the opponent, they will instead gain 50% meter.
The AK-47's magazine contains 30 rounds of ammunition.
When this item hits the ground, a smoke cloud will appear and cover a set area. Neither the opponent nor Goopert is
visible in this smoke, allowing unseen mix-ups from Goopert or the opponent.
When Goopert or the opponent grabs this item, their speed is raised by 15%, and they get a passive meter gain over time.
If this item is picked up by Max specifically, they will gain 1 Caffeine.
When this item is drawn, Goopert can only block. After 10 frames, time freezes, hitting anyone who wasn't blocking
at that moment. Time resumes after a couple seconds.
This item cannot be discarded with 236[P].
Attributes
Properties
Proration
Counter Type
Chip Ratio
On Hit
Strike*
NoParry
-
0
-
The strike hitbox ignores the invincibility property of the opponent's hurtbox. If the opponent has no hurtbox
for their invulnerable move, the pushbox will be targeted instead.
When this item is drawn, Goopert equips an angler's hat and casts a fishing line with his rod. The fishing hook
travels the length of the full screen. On contact with an opponent or at the max length of the line, Goopert reels
it in. At any point in this attack, Goopert can explode the hook using P, even if the attack whiffs.
The hook can be deflected with any strike or projectile attack, delaying the final reel-in.
When this item is drawn, a secondary Goopert appears from the top of the screen, landing in a random position. Once
landed, this Goopert randomly performs one of Goopert's specials (including an additional behold!).
Disappears after a few seconds or if behold! was used, when the drawn item's duration is over.
When Goopert or the opponent grabs this item, they immediately perform
Tomo's6S
. At the end of
the initial reflection, the wall transforms into a wall of ice. This wall only disappears when hit by the opponent, and
Goopert is able to pass through it.
When picked up by Tomo, this move will cost 5% Mana as if performed normally.
Time freezes as Goopert's meter slowly drains. While item waterfall !!! is active, Goopert has 3 options available.
Pressing P will activate the next item in Goopert's item line up, S will discard the next item, and
K will terminate the super early. After time unfreezes, all the items that were activated will come out at
once. The super will end after Goopert runs out of meter or if the super is terminated early.
When pulling an item that locks Goopert into an attack animation (such as Broken Clock) or
Fishing Rod, the super will automatically terminate to allow Goopert to perform the attack.
If performed with more than 50% meter, the super will continue to drain meter until it runs out or the super is
terminated early.
Goopert runs forwards and traps the enemy. To escape they must spin a roulette wheel. Depending on the number that is
landed on, the opponent will either take damage or heal. The damage taken can vary between standard amounts of damage
up to near-half health, making this move a top contender for the most damaging super in the game. Once the wheel has
spun and its effects have been applied, Goopert smacks the opponent away with a Wii Remote, placing the opponent in
Cursor State.