Silly Willy Scramble Wiki

Goopert (Back to Home)

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Goopert

Goopert Portrait Goopert Alternate Costume Portrait
TypeSilly
Health320
Movement Speed1x
Unique Movement-
StageThrone Room
Reversals623S

Mechanics

Cursor State

In Cursor State, a Wii pointer tracks to the opponent at all times. The opponent can be placed in Cursor State by landing wii aim or by using let's go gambling !!!. This state lasts for a set amount of time or until Goopert is hit. All items that perform attacks such as Funny Fork, Blue Bird, and Fishing Rod will home into the opponent's current position. Additionally, when drawing an item with behold!, Goopert can influence the direction of the falling item using 6 or 4 to pull the item forwards or backwards respectively.
Cursor State

The opponent after being placed in Cursor State

Command Normals

Taunt

Taunt
Taunt Sprite
Taunt Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
Taunt - -
Taunt (Mirror) - All - - -
Goopert assumes the gooper-fied form of his opponent. If this move is used in a mirror match, Goopert will become unstable and will instead explode.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
Taunt (Mirror) Strike - - - -

Special Attacks

wii aim

41236S
wii aim Sprite wii aim Sprite 2 wii aim Sprite 3
wii aim Hitbox wii aim Hitbox 2
Damage Guard Startup Active Recovery On Block Invuln
- Throw - - -
A command grab. Goopert wraps the opponent up using a Wii Remote and Nunchuck, before chucking them away. This move puts the opponent in Cursor State.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Grab - -

the silly !!!

214K
the silly !!! Sprite the silly !!! Sprite 2
the silly !!! Hitbox the silly !!! Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
214K - -
214K~K - -
Goopert jumps backwards quickly and attacks the opponent with his body. When K is pressed again, Goopert jumps forwards, moving past his original position. If the opponent or Goopert makes contact with the wall at any point, they will wallbounce.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
214K Strike Wall Bounce* - - - -
214K~K Strike Wall Bounce* - - - -
  • The wallbounce Goopert experiences from this move is unique as he can still perform actions during the bounce.

behold! (Hold OK)

236P
behold! Sprite
behold! Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
236P - -
Goopert pulls an item from the abyss and holds it above his head. After a brief period, the item is thrown into the middle of the screen. Certain items are activated immediately upon drawing, others require someone to pick them up before they can be used. Thrown items are launched in a huge upward arc, landing about a half-screen's length in front of Goopert.
  • If P is held during the pause, the item will instead be discarded. The only exception is Broken Clock, which cannot be discarded.
  • During Cursor State, the item will be attached to the opponent's current position.

lava snake (Air OK)

623S/H
lava snake Sprite
lava snake Hitbox lava snake Hitbox 2 lava snake Hitbox 3 lava snake Hitbox 4
Version Damage Guard Startup Active Recovery On Block Invuln
623S - All - - - - Full
623H - [-] All - - - -
j.623S - All - - - - Full
j.623H - [-] All - - - -
Goopert cloaks himself in fire before jumping and letting out a massive burst of flame.
  • The S version of lava snake is an invincible rising reversal. Goopert is in counterhit state for the entirety of this version.
  • The H version of lava snake lacks invulnerability, but is much more powerful when used as a combo tool. Its launch is greatly increased and deals a large amount of damage. Additionally, when hit at point-blank range, this move deals even larger amounts of damage with more launch.
  • Data in brackets represents damage when hit at point-blank range.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
623S Strike - - - -
623H Strike - [-] - - [-] - [-]

Items

Goopert is able to summon a wide variety of items at any point. These items can be created using behold! or item waterfall !!!. The pool of items that can be summoned are in random order, but the next three will always be displayed on the HUD, giving Goopert or the opponent a chance to strategize their next moves. Some items are activated immediately upon drawing, some are activated once they land, and others require someone to pick them up before they can be used. Items that are thrown on the ground stay there until they are used.

Random Item Chances

Item Chance Condition
AK-47 ?% Pick-up
Smoke Bomb ?% Landing
Coffee Cup ?% Pick-up
Funny Fork ?% Immediate
Blue Bird ?% Immediate
Broken Clock ?% Immediate
Fishing Rod ?% Immediate
Goopert² ?% Landing
O-Tome ?% Pick-up

AK-47 (Hold OK)

5P
AK-47 Sprite AK-47 Sprite 2
AK-47 Hitbox
Damage Guard Startup Active Recovery On Block Invuln
-xN All - - - -
When Goopert grabs this item, his 5P is replaced with a hitscan bullet shot aimed directly at the opponent. Goopert is given a limited amount of ammo, and must fire a minimum of three bullets per use. Goopert can continue fire by holding down P either until the button is released or the gun is out of ammo. Goopert is free to move around while shooting. If picked up by the opponent, they will instead gain 50% meter.
  • The AK-47's magazine contains 30 rounds of ammunition.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike NoParry - - - -

Smoke Bomb

Smoke Bomb Sprite Smoke Bomb Sprite 2
When this item hits the ground, a smoke cloud will appear and cover a set area. Neither the opponent nor Goopert is visible in this smoke, allowing unseen mix-ups from Goopert or the opponent.

Coffee Cup

Coffee Cup Sprite
Coffee Cup Hitbox
When Goopert or the opponent grabs this item, their speed is raised by 15%, and they get a passive meter gain over time. If this item is picked up by Max specifically, they will gain 1 Caffeine.

Funny Fork

Funny Fork Sprite Funny Fork Sprite 2
Funny Fork Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- All (Guard Crush) - - - -
When this item is drawn, it immediately flies horizontally across the screen to hit the opponent. Inflicts Guard Crush on block.
Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Projectile - Guard Crush - - - -

Blue Bird

Blue Bird Sprite Blue Bird Sprite 2
Blue Bird Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- High - - - -
When this item is drawn, it immediately flies diagonally upwards, comes to a stop, then suddenly dives downwards. Hits as an overhead.
Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Projectile - - - - -
  • Blue Bird dies when reflected.

Broken Clock

Broken Clock Sprite I've seen this somewhere before...
Broken Clock Hitbox
Damage Guard Startup Active Recovery On Block Invuln
0 All 10 120 - -
When this item is drawn, Goopert can only block. After 10 frames, time freezes, hitting anyone who wasn't blocking at that moment. Time resumes after a couple seconds.
  • This item cannot be discarded with 236[P].
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike* NoParry - 0 -
  • The strike hitbox ignores the invincibility property of the opponent's hurtbox. If the opponent has no hurtbox for their invulnerable move, the pushbox will be targeted instead.

Fishing Rod

Fishing Rod Sprite Fishing Rod Sprite 2 Hook...Fishing Rod Sprite 3 ... line...Fishing Rod Sprite 4 ... and sinker!
Fishing Rod Hitbox Fishing Rod Hitbox 2 Fishing Rod Hitbox 3
Version Damage Guard Startup Active Recovery On Block Invuln
Cast - All - - - -
Reel - All - - - -
Explosion - All - - - -
When this item is drawn, Goopert equips an angler's hat and casts a fishing line with his rod. The fishing hook travels the length of the full screen. On contact with an opponent or at the max length of the line, Goopert reels it in. At any point in this attack, Goopert can explode the hook using P, even if the attack whiffs.
  • The hook can be deflected with any strike or projectile attack, delaying the final reel-in.
Version Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Cast Projectile - - - - -
Explosion Projectile - - - - -
  • The explosion is nullified when reflecting.

Goopert²

Goopert² Sprite
When this item is drawn, a secondary Goopert appears from the top of the screen, landing in a random position. Once landed, this Goopert randomly performs one of Goopert's specials (including an additional behold!). Disappears after a few seconds or if behold! was used, when the drawn item's duration is over.

O-Tome

O-Tome Sprite O-Tome Sprite 2 O-Tome Sprite 3
O-Tome Hitbox O-Tome Hitbox 2 O-Tome Hitbox 3
Version Damage Guard Startup Active Recovery On Block Invuln
Reflector - All - - - -
Ice Wall - All - - - -
When Goopert or the opponent grabs this item, they immediately perform Tomo's 6S . At the end of the initial reflection, the wall transforms into a wall of ice. This wall only disappears when hit by the opponent, and Goopert is able to pass through it.
  • When picked up by Tomo, this move will cost 5% Mana as if performed normally.
Version Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Reflector Projectile 4 NoReflect - - - -
Ice Wall Projectile - Shatter - - - -

Supers

item waterfall !!!

632146H with 50% meter
item waterfall Sprite item waterfall Sprite 2 Chaos, chaos!
item waterfall Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
632146H - - -
Time freezes as Goopert's meter slowly drains. While item waterfall !!! is active, Goopert has 3 options available. Pressing P will activate the next item in Goopert's item line up, S will discard the next item, and K will terminate the super early. After time unfreezes, all the items that were activated will come out at once. The super will end after Goopert runs out of meter or if the super is terminated early.
  • When pulling an item that locks Goopert into an attack animation (such as Broken Clock) or Fishing Rod, the super will automatically terminate to allow Goopert to perform the attack.
  • If performed with more than 50% meter, the super will continue to drain meter until it runs out or the super is terminated early.

let's go gambling !!!

236236S with 50% meter
lets go gambling Sprite lets go gambling Sprite 2
lets go gambling Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
236236S - ~ - All - - - -
Goopert runs forwards and traps the enemy. To escape they must spin a roulette wheel. Depending on the number that is landed on, the opponent will either take damage or heal. The damage taken can vary between standard amounts of damage up to near-half health, making this move a top contender for the most damaging super in the game. Once the wheel has spun and its effects have been applied, Goopert smacks the opponent away with a Wii Remote, placing the opponent in Cursor State.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
Capture Strike - - - -