Silly Willy Scramble Wiki

Controls (Back to Home)

Button Layout

Silly Willy Scramble uses a simple control scheme with 5 buttons and several utility macros to perform a variety of actions. The names of these buttons take inspiration from the Guilty Gear series.
  • P - Punch
    Your lightest normal attack button. Typically useful to get out of pressure with low commitment, or stopping the opponent's approach with the universal 6P anti-air.

  • K - Kick
    Your second lightest normal button. This button is sometimes linked to motion inputs that deal with special movement options.

  • S - Slash
    In neutral situations, your best button for a balance of power and versatility.

  • H - Heavy Slash
    In most cases, your most powerful button. Will usually come at a cost of being sluggish or high commitment, but the rewards are well worth it when used correctly.

  • G - Gaming
    Universal overhead, sweep, and throw button. Extremely useful for quickly opening up the opponent, but suffers from a lack of consistent high reward when used.

Macros

Besides the traditional inputs, certain actions can also be performed using pre-defined macros.
  • Dash
    Allows you to run up or dash without having to manually press 66, and enables you to input other directions or motions significantly easier, as the 6 direction is not occupied when using the macro. Backdash can be performed by inputting 4+Dash Macro, although it cannot be held.

  • Burst
    Performs a Burst at the press of a button.

  • Scramble Cancel
    One button Scramble Cancel macro, useful for performing actions quickly out of a Scramble Cancel.

  • Taunt
    Taunt lacks a proper dedicated input, requiring usage of the macro to perform.

More Information

For more in-depth information on universal actions and movement, please see the System Mechanics page.