Silly Willy Scramble uses a simple control scheme with 5 buttons and several utility macros to perform a variety of
actions. The names of these buttons take inspiration from the Guilty Gear series.
P - Punch Your lightest normal attack button. Typically useful to get out of pressure with
low commitment, or stopping the opponent's approach with the universal 6P anti-air.
K - Kick Your second lightest normal button. This button is sometimes linked to motion inputs
that deal with special movement options.
S - Slash In neutral situations, your best button for a balance of power and versatility.
H - Heavy Slash In most cases, your most powerful button. Will usually come at a cost of
being sluggish or high commitment, but the rewards are well worth it when used correctly.
G - Gaming Universal overhead, sweep, and throw button. Extremely useful for quickly opening
up the opponent, but suffers from a lack of consistent high reward when used.
Besides the traditional inputs, certain actions can also be performed using pre-defined macros.
Dash Allows you to run up or dash without having to manually press 66, and enables you to
input other directions or motions significantly easier, as the 6 direction is not occupied when using the macro.
Backdash can be performed by inputting 4+Dash Macro, although it cannot be held.
Burst Performs a Burst at the press of a button.
Scramble Cancel One button Scramble Cancel macro, useful for performing actions quickly out
of a Scramble Cancel.
Taunt Taunt lacks a proper dedicated input, requiring usage of the macro to perform.