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Kôfy (Back to Home)

Kôfy

Kôfy Portrait Kôfy Alternate Costume Portrait
TypeAll-Arounder
Health500
Movement Speed1x
Unique MovementBreve,
Espresso
Stage-
Reversals214P,
632146P

Command Normals

Taunt

Taunt
Taunt Sprite
Taunt Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- Unblockable 180-Until Released 3 - - 180+F Guard Point
Summons a handheld goopert. After 3 seconds, the goopert gains a guard point. If hit by the opponent, causes an explosion that deals damage to both players.
Version Attributes Projectile Level Properties Proration Counter Type Chip Ratio On Hit
Explosion Projectile 1 Launch,
NoReflect
- - - KD (0)
  • The explosion affects both players, so the frame advantage on hit is effectively 0.
  • The explosion's projectile status and low projectile level means that it can very easily be beaten by an opponent's projectile move.

j.2K

j.2K
j.2K Sprite
j.2K Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- High - - - -
A momentum stalling hop kick that can be used to extend an air combo.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike - - - -

Special Attacks

Breve

214K
Breve Sprite
Breve Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
214K -
214K~K - High - - - - High Profile
Kôfy performs a momentum preserving front flip without a hitbox. Pressing K at any point during the flip will send out an attack that hits high. Can be used as combo fodder as it keeps the opponent in the air for some time.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
214K~K Strike - - - -

Espresso

41236K
Espresso Sprite
Espresso Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- 10-?F Strike, Pass-through
Command dash that preserves momentum and crosses up the opponent at close range. Can be used to safely access follow-up attacks. If on the ground, can be cancelled into itself or from 214P as a follow-up by pressing K.

Ristretto (Air OK)

214P
Ristretto Sprite
Ristretto Hitbox
Damage Guard Startup Active Recovery On Block Invuln
1 30~120 - 1~120F Parry
Parry stance. Halts all momentum when used. Has a minimum active time of 30F. When the parry makes contact with a strike, Kôfy can access one of their follow-up attacks. If on the ground, can follow-up into 41236K by pressing K.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Parry

Special4 (Air OK)

P after 41236K or 214P catch
Special4 Sprite Special4 Sprite 2
Special4 Hitbox
Damage Guard Startup Active Recovery On Block Invuln
- Throw - - -
Command grab follow-up. Leaves Kôfy and the opponent back to neutral.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Grab - KD+?

Cortado (Air OK)

S/H after 41236K or 214P catch
Cortado Sprite Cortado Sprite 2
Cortado Hitbox Cortado Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
S - All [High] - - - -
H - All [High] - - - -
Rising attack that launches the opponent into the air. Recovers at its peak height for more air follow-up. S version causes ground bounce at the end of the attack, H version causes wall bounce.
  • Data in brackets represent values when the attack is performed in the air
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
S Strike Ground Bounce - - - -
H Strike Wall Bounce - - - -

Chiaroscuro ver.β

236S/H
Chiaroscuro ver.Beta Sprite S versionChiaroscuro ver.Beta Sprite 2 H versionChiaroscuro ver.Beta Sprite 3 8S follow-upChiaroscuro ver.Beta Sprite 4 8H follow-up
Chiaroscuro ver.Beta Hitbox Chiaroscuro ver.Beta Hitbox 2
Version Damage Guard Startup Active Recovery On Block Invuln
236S - All - - - -
236H - All - - - - Above Foot
236S~8S - All - - - -
236H~8H - All - - - -
Large poke that covers a section of the screen. Causes enough tumble to combo into a 41236K followup. Kôfy stays in place during S version. In H version, Kôfy moves with the opponent, but has much more whiff recovery. If S or H is pressed again, Kôfy will perform a vertical poke to catch opponents jumping over the initial attack. Use carefully as this follow-up is highly punishable, even if the initial attack was blocked. Launches the opponent high into the air on counter hit, launches only slightly on other hits. Kôfy stays in place during S follow-up. In the H follow-up, Kôfy jumps to meet the opponent.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
236S Strike Tumble - - - KD+?
236H Strike Tumble - - - KD+?
236X~8S Strike Launch - - - -
236X~8H Strike Launch - - - -

Supers

Grisaille

214214S with 50% meter
Grisaille Sprite
Grisaille Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
214214S - All - - - -
214214{S} -x2 All - - - -
214214[S] -x4 All - - - -
A strong super that can serve as a powerful combo starter or a pressure tool with large amounts of Guard Crush. Can be charged for a stronger effect, but is interruptible during startup.
Version Attributes Properties Proration Counter Type Chip Ratio On Hit
214214S Strike Guard Crush - - 12% KD+?
214214{S} Strike Guard Crush - - 24% KD+?
214214[S] Strike Tumble,
Guard Crush
- - 48% HKD+?

Chiaroscuro ver.Ω (Air OK)

632146P with 50% meter
Chiaroscuro ver.Omega Sprite
Chiaroscuro ver.Omega Hitbox
Version Damage Guard Startup Active Recovery On Block Invuln
632146P - All - - - - Full
236X~632146P - All - - - -
A powerful swing that sends the opponent flying into the wall. Causes ground and wall bounce on hit. Can also be used as a followup for 236S/H or 236S~8S/H~8H, but does not retain its invulnerable startup.
Attributes Properties Proration Counter Type Chip Ratio On Hit
Strike Guard Crush,
Wall Bounce,
Ground Bounce
- - - -